Product designer / Delhi, India

View work

I design usefulproducts frommessy problems.

Turning ideas into thoughtful digital products, systems, and experiences that feel simple, useful, and engaging.

Hi, I'm Nakul

I have 4 years 3 months into design, still learning something new most weeks

Made the switch into design in 2022 through 10k Designers

I have built products from 0 to 1 at fast-moving startups

When I'm not designing, I'm usually poking around Figma plugins,
testing new AI tools
, or overthinking a micro-interaction that nobody will notice but me

Half my research happens by just watching people struggle with apps in real life,
it's a habit at this point, not just a job requirement

FigmaAdobe XDPrototypingUser ResearchUser Centered DesignMobile & Web AppDesign SystemsEnd To End DesignClaudeUser Journey MappingWireframingAccessibility & Inclusive DesignVisual DesignInformation Architecture

Selected Work

Case Studies

Design Visuals 01

Booze visual identity and logo
01
02
Booze product introduction visual
03
Booze mobile product visual
04
Booze application interface visual
05
Booze final brand visual
06

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BoostIQ final visual presentation
06
BoostIQ workflow design presentation
05
BoostIQ product interface presentation
04
BoostIQ visual design presentation
03
02
BoostIQ logo presentation
01

Design Visuals 02

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My Design Process

No project is the same, so my process flexes a bit each time, but this is the base process i follow

Understanding User Needs

I start by uncovering the real problem mapping user pain points against business goals before jumping to solutions.

Identify the Right Users

I pin down exactly who I'm designing for, so every decision after this has a clear person behind it.

Conduct User Research

After Identifying, I talk to real users, test assumptions, and let evidence not opinions guide the direction.

Build Flows & Wireframes

Once the direction feels right, flows and low-fidelity wireframes give it shape.

Test & Refine the Approach

I stress-test the direction with users, then move into high-fidelity designs once I know it holds up.

Review & Improve

I gather feedback early and often, refining the design until it actually works in the real world.